34 games · all free
The games
Free, in the browser, no install. Some are finished and some obviously aren't — the version number says which (1.0 means it's out on YouTube Playables).
Newest update
Swish Craft
Early play-test: dig, build and explore an endless world made of blocks.
Every game
Showing 34 of 34 games


Swish Buckets
3v3 full-court arcade basketball. Time the release, take the contact, finish at the rim.

Stunt Circuit Zero (preview)
Preview of the reworked racer: air tricks and stunts, rivals that pass and defend, and new touch controls.

Swish Zombies
Round-based zombie survival with real verticality: barricade the windows, buy your way upstairs, then take the fight out into a dark city that pays better the further you go.

Swish Soccer
Street-caged 4v4 soccer, two ways: Arcade for pick-up-and-play, Classic for the full sim — now with the full soundscape: post clanks, net swish, crowd, and keepers you have to beat twice.

Swish Cricket
Arcade T20 cricket for people who have never watched cricket — swipe to swing, feel the hit, shuffle the crease, and race the throw for a second run.

Swish Squad
A shop-and-squad battler with 36 anime fighters: buy, merge copies, line up five and watch their element attacks fly.


Swish Hockey
Early play-test of 3-on-3 arcade hockey: skate, bank passes off the boards, shoot hard, and lay out the other team.

Swish Baseball
Early play-test of arcade baseball: pick a pitch, time your swing, and throw the ball in when it is hit.

Swish Golf (early)
Early play-test of claymation golf: an 18-hole clay course full of wildlife, four clay golfers, all 14 clubs, and a little clay ball that dents the ground wherever it lands.

Counterpoint (early)
Flow combat on a harbour at dusk: answer every attack, swap weapons mid-combo, and win back the Bell's Heart.

Mixed Media (early)
A 2D fighting game where every fighter is a different art style. All eight are painted now: Kiln and Sakuga in every move, the other six standing and walking.

Haunted House (early)
An old house on a bad night. Something patient is knocking at the door, and you can only wait and watch. An early first night, built for phones.

Stunt Circuit Zero
Futuristic 3D WebGL racing. Sixteen circuits that all cross over themselves, five cars with real drivetrains, and a four-arena battle mode.

Flathead Autumn: Duluth (early)
Early play-test: a driving life in the real Duluth, Minnesota, from behind the wheel. Take jobs, keep your car running and drive the town from autumn into a hard Minnesota winter.

FlatHead Summer: Tokyo
Summer 1989 in Tokyo. Buy a tired car from the classifieds, rebuild and kit it in your uncle's shop, then race for cash and pink slips on the pier, in the city and on the pass. In English or Japanese.

Fart Raiders (early)
Early play-test: pick a crew, loot veggies and junk, pop the sniffy cleaning robots with fart blasters, and toot your way out through an exhaust fan before the Big Clean.

ChipForge
Run a one-person machine shop: saw the bar, then mill, turn, drill, contour-saw or grind it by hand on real-size 3D machines, and measure it to the tenth.

Swish Idle
Eight idle games that all keep earning at once, from ring escapes and hoops to a coin mint, a brick dig, a puck pusher and a marble run.

DressForge
Cozy 3D tailoring & dressmaking atelier. Cut patterns, pin seams on the 3D dress form, and sew custom royal gowns.


Periodica
Five puzzle hits, one element each: match sodium gems, fuse atoms in a star jar, crush rows into diamond, unjam neon blocks and sort silicon wafers.

Spin Parade
Spinning reels and card games on a carnival boardwalk. Free spins that refill, big prize shows and a score that grows forever.

Swish Arena
Early playtest of a card-battle arena game: build an 8-card deck, drop troops and spells onto the arena, and battle computer opponents for trophies and chests.

Flopping Fish!
Fling floppy fish at a stage full of pompous actors and wreck the set. Tap mid-flight to set off a fish's trick, and clear every actor to win.

Swish Runner
Early playtest of a gate runner: shoot number gates to grow your squad, or hold a barricade against zombie waves. Upgrades never cap.


Stall Street (early)
Early play-test: run one little table at a 1980s small-town swap meet and grow it from 1 to 100, until you own the whole market. Cute on the outside, cutthroat underneath.

Celestial Arcade
Five cosmic games in one: split meteors, hop platforms, land on the pad, blast crawlers, rally gravity balls.

Quota Drop
Drop a ball through numbered pegs and beat a quota that grows with your board. Collect sea creatures that boost, copy and double each other.

Rowing Simulator
Early build. Pound the Viking drum and your rower pulls a physically real ocean, calm dawn to full storm. Oar strokes now have sound; the drum answers instantly. Needs WebGPU (Chrome/Edge/Safari 26).

