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Patch notes

Swish Idle updates

Every update to Swish Idle, newest first. Now on v0.4.0, updated Oct 15, 2026.

October 2026

v0.4.0

Clearer numbers, better buttons

  • Every number inside a game now matches your coins: pop-up earnings, per-second labels and prices show exactly what lands in your coin pool.
  • Upgrade buttons fill up as your coins come in, light up when you can buy, and bounce when you do. Tapping one you can't afford yet tells you how many coins you still need.
  • The next game to unlock shows a progress bar toward its price, and new players are pointed straight at Ring Escape.
  • Unlocking a game now flashes its card, names it and marks it NEW until you open it.
  • Cards show Upgrade ready when that game has something you can buy.
  • Coin Mint: work lamps hang over the presses and flare when they strike, the vault glints, and its list card shows a growing pile of coins.
  • The while-you-were-away card says how long you were gone and counts your coins up.
v0.3.0

One coin pool, three new games

  • Every game now earns into one shared coin pool. Games further down the list cost more to unlock and upgrade, and pay more.
  • Swish Bank is now Coin Mint: blank coins ride a conveyor, chunky presses slam down to stamp them, and the finished coins pour into a vault that fills up. Your Bank progress carries over.
  • New: Buzzer Bricks. Break your way down through an endless wall whose colours keep shifting the deeper you dig, with tougher bricks as you go.
  • New: Puck Pusher. A pusher cabinet full of hockey pucks: the shelf shoves the pile and pucks tip over the edge into your tray.
  • New: Rail Run. Marbles roll down ramps and a spiral into payout cups, a lift carries them back up, and upgrades add new track pieces.
  • Bucket Cannon has been retired.
  • Hire the Coach to keep buying upgrades for the game you are watching. Global boosts and unlocks now cost much more, and each game can prestige once an hour.
  • New players start with a ball spawner already running in Ring Escape.
  • Saves carry over: your coins move into the new pool (up to an hour of earnings) and every unlock and level is kept.
v0.2.0

Ring Escape gets real physics

  • Balls now bump into each other and bounce off the rings, picking up spin on each hit.
  • The rings now fill the screen, the balls are bigger and easier to see, and broken rings shatter into pieces that clear quickly.
  • Ring hits flash and wobble, with small sparks and a soft tick.
  • Escaping balls fly out with their momentum, a floating payout and a comet trail; clearing the outer ring breaks it into falling pieces.
  • Tap to send a ripple out from the centre that pushes the balls away.
  • Balls grow a little with each escape, and fast balls leave a short trail.
v0.1.0

Six idle games, all running at once

  • One list of idle games that all keep earning while the app is open; tap a card to play, come back and everything kept going.
  • Ring Escape: drop glowing balls into spinning rings and let them slip out through the gaps.
  • Swish Hoops: hire shooters, chase swishes and build a combo streak.
  • Swish Bank: tap the big gold coin and build eight money makers.
  • Swish Gym: run sports businesses from a lemonade stand to a pro league; managers keep them going.
  • Swish Mine: dig eight gem shafts, run the lift and sell the haul.
  • Bucket Cannon: aim the cannon, pop bubble clusters and drop the hangers for a bonus.
  • Swish Coins unlock the next game; prestige any game for stars that boost it forever; up to 2 hours of earnings while away.