Resonance (demo)
Demo: twin-world puzzle rooms and a one-thumb flow-combat arena, in one game.

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What's in it
A demo of two halves of one future game. Rooms: twelve puzzle rooms that exist in two states, Sun and Moon; one button flips between them, and a bridge in one state is a wall or a pit in the other.
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Arena: flow combat with one button that strikes, deflects and finishes, three tools (Tether, Shroud, Well) and a charged ultimate, across six waves and a rival. Phones play in portrait or landscape with touch controls; keyboard and gamepad work too. Early demo: no sounds yet, and the characters are placeholders.


