Counterpoint (early)
Flow combat on a harbour at dusk: answer every attack, swap weapons mid-combo, and win back the Bell's Heart.

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What's in it
Chapter 1, The Docks: five fights across a pier, the net sheds, the fish market, a crane yard and a ship's deck, ending against Gaff. One button strikes, deflects a ringed attack and finishes a combo; Tether, Shroud and Well each work on every enemy.
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Unlock the Gauntlets and the Glaive, carry two weapons and SWAP between them mid-fight, and knock enemies into the water. Arena mode keeps the six-wave run with any weapons. Phones play in portrait or landscape with touch controls; keyboard and gamepad work too. Early build: no sounds yet.


