shiccup.

Patch notes

Swish Squad updates

Every update to Swish Squad, newest first. Now on v0.8.3, updated Nov 10, 2026.

November 2026

v0.8.3

One click gives the game your keyboard on YouTube

  • One click now gives the game your keyboard on YouTube, in portrait and landscape.
  • Licence notices for the libraries the game uses now ship with it.
v0.8.2

New pictures and sounds, with Old ones selectable

  • New painted pictures for the fighters, items, effects and arenas. They are the default now.
  • Most sounds are new. Selling, the round start and the element sounds keep their old clips for now.
  • Art and Sound buttons in the menu switch between New and Old, so you can go back to the 0.8.1 look and sound any time. Your choice stays after a reload.
  • Your Effects and Music choices now stay after a reload too.
v0.8.1

Names clear of the ability label

  • Names you can read: in battle, each side's name now sits below the ability label that pops up under a row, so that label no longer covers it in portrait or landscape.
v0.8.0

Music, a Music button and names you can read

  • Music: a calm loop plays on the title, in the shop and on the result screens, and a livelier one in battle. Both repeat without a seam, and they go quiet when YouTube mutes the game or an ad plays.
  • Music on or off: a Music button in the menu turns the music off and on, and it stays as you left it.
  • Names you can read: in battle, each side's name sits under its row with a dark edge, in portrait and in landscape.
  • No negative health: a fighter that takes an overkill hit shows 0 health, never a minus number.
v0.7.0

Five stages, drag to sell, every screen filled

  • Five stages: a run climbs Moon Shrine, Blossom Bridge, Tide Temple and Frost Peak, then the Final in Ember Crown. Each arena is a new painted backdrop with its own moving air (fireflies, petals, sea spray, snow, embers) and its own rival squads.
  • Drag to sell: drag a fighter from your squad onto the shop, which shows the coins you will get. Tapping the fighter and pressing Sell still works.
  • Smoother dragging: the fighter floats above your finger, snaps into place, and a tag says what letting go will do.
  • A menu with the stage ladder, How to play, Effects and Quit to title. Every panel closes with its X, a tap outside or Escape.
  • Uses the whole screen on every shape: bigger shop cards on tall phones, taller fighters in landscape, and tablets and computers draw everything bigger instead of phone-sized in the middle.
v0.6.0

Anime fighters and element attacks

  • A new cast: 36 anime fighters over ten elements (fire, water, ice, storm, wind, earth, light, shadow, venom and nature) and six shop tiers, every one drawn for this game.
  • Every attack looks like its element: fireballs, ice spears, lightning, wind blades, rocks, stars, shadow orbs, venom and petals. The first time a top-tier fighter uses its move, a cut-in banner sweeps across with its name.
  • Effects: Full or Quick. Full plays every wind-up, burst and cut-in (about 20 seconds a battle); Quick keeps every hit and number and takes about 12.
  • Element bonds: two or more fighters of one element wake that element's bond at the start of each battle.
  • Six statuses (Burn, Poison, Freeze, Weak, Barrier, Guard), many new ability triggers, and 16 snacks and charms.
  • A run from before this update can't be continued; your records stay.
v0.5.4

Silent when started muted

  • If sound is off when the game opens, it now stays quiet until you turn sound on (before, it could play sounds anyway).
v0.5.3

Softer shop sounds

  • The buy and merge sounds lost their sharp top edge, so they stay pleasant when you buy a whole squad in a row.
v0.5.2

Sound and a Fight! moment

  • 22 sounds made for this game: a soft clay plop when you buy, a squish when copies merge, a marimba run on a level-up, coins when you sell, thuds and sparkles in battle, and a little tune for every result.
  • Every battle opens with a short Fight! as the two squads face off.
  • Coins, hearts and wins pop when they change.
  • Slugger and Teebird are tougher: Slugger 3/6, Teebird 3/5.

October 2026

v0.5.1

Clay creatures

  • All 15 creatures, the little Pip and all 6 snacks and gear are now clay figures instead of simple drawings: a basketball that dribbles, a soccer ball mid-kick, a golf ball yelling from its tee.
  • Your squad faces their squad; a hit flashes a creature white, and a knocked-out creature tips over and turns grey.
  • No sound yet.
v0.5.0

Rebuilt: a shop, a squad of five, battles on their own

  • Swish Squad is rebuilt around a shop: each round you get 12 coins to buy creatures and snacks, then your squad of five fights another squad all on its own.
  • 15 creatures, each with one ability that fires at the start, when hurt or knocked out, when bought or sold, or at the end of your turn.
  • Tap a card to read it and tap again to buy it, or drag it onto a squad spot. Three copies of a creature merge into level 2.
  • Roll the shop for new cards, freeze the ones you want to keep, and win 8 battles before you lose 5 hearts.
  • Placeholder drawings and no sound yet.
v0.4.0

An ad between battles on YouTube

  • On the YouTube version, an ad can play when you leave a battle's result screen to go back to the shop.
  • At most once every 8 minutes of battle time, and never on the end-of-run screen.
  • Playing here on shiccup.com stays ad-free.
v0.3.0

Bigger creatures, battles you can follow

  • Creatures are about twice as big on phones, with attack and health badges you can read at a glance.
  • Battles play one moment at a time: the fronts clash together, abilities light up and say what they do, and the fallen leave as the line steps up.
  • Every fight ends with a stamp on the court that says what it won or cost you.
  • A level-up opens a free pick you can take now or later, and the Battle! button always stays on screen.
  • Hold a shop card to read all of it, or tap a creature to see its stats. Still placeholder art and no sound.
v0.2.1

Fits every phone

  • The court, the shop and the Battle! bar fit on every phone, held upright or sideways.
  • Reroll now sits beside Battle!, so shop cards get the whole row.
  • Every button is big enough to tap easily, including Freeze on each card.
v0.2.0

Battles are math now

  • Battles play out turn by turn with no physics: the front two creatures strike, faints and buffs resolve in order, and you can skip to the end.
  • Your run is saved. Reload and you carry on from the shop, or watch the same fight again. It never re-rolls.
  • Shop cards show attack, health and the full ability text, readable on a phone.
  • Creatures on the battle board are bigger and their numbers are easier to read in portrait and landscape.
  • Placeholder art and still no sound.

September 2026

v0.1.0

Swish Squad arrives

  • An early test of a physics auto-battler: buy sport-ball creatures and set five on a floating court.
  • Merge copies to level them up, then watch them bounce, slam and knock each other off the edge.
  • Placeholder art and no sound yet, and the rules are still changing.