shiccup.

Patch notes

Swish Football updates

Every update to Swish Football, newest first. Now on v0.16.5, updated Nov 10, 2026.

November 2026

v0.16.5

One click gives the game your keyboard

  • On YouTube, a click in the game now always hands it the keyboard, so keyboard players never have to click around before the controls work.
v0.16.4

Your team is always blue online

  • Playing a friend online, the player who joins now sees their own team in blue as YOU, and the other team in red as THEM, the same as everyone else.
v0.16.3

The camera stays on the field

  • On a phone held upright, a pass near the goal line no longer swings the view into the stands. The view stops at the end of the field and follows the play again from there.
v0.16.2

Bigger on computer screens

  • On a computer monitor the score, play cards, buttons and menus now grow with the screen instead of staying phone-sized. Phones look exactly as before.
v0.16.1

Photo grass on the pitch

  • The pitch in the themed stadiums is now photo grass, made for this game. The lines, numbers and end-zone paint sit on top as before.
  • Settings, Graphics, Enhanced visuals Off brings back the classic grass, at once.
v0.16.0

New sounds, made for this game

  • The whistle, snap, wrap-up, kick, catch, roar, horn, sack, pick, great catch and the hike calls are new recordings, each set to the same level as the sound it replaces.
  • Prefer the old sounds? Settings, Sounds: Classic. The pad crack keeps its old sound for now.
v0.15.4

A softer Classic whistle

  • With Classic audio on, the referee's whistle is lower and gentler on the ears. It was the one sound that measured too sharp for a sound you hear every play.
v0.15.3

Take the receiver on a phone

  • With the ball in the air, a RECEIVER button takes the man you threw to; then CATCH sends him up for the ball.
  • Before, only a keyboard or a controller could take him, and a phone could only watch the catch.
v0.15.2

Clear buttons, honest sacks

  • Between plays the A and B buttons used to fade to a dim dot, which looked broken. Now a button with nothing to do disappears, and it comes back in the same place as soon as it has something to do.
  • SACK! now waits for the whistle and shows only when the play was ruled a sack. Before, it could show when a defender dived at your quarterback and missed, or when he was pushed over the goal line for a touchdown.

October 2026

v0.15.1

YouTube ads paced like the other sports

  • On the YouTube version, choosing a play and lining up now count toward the 8 minutes of play between ads, so the first ad comes after about one game instead of four or five.
  • Ads still only come between quarters, at half time and at the final whistle, never during a play.
  • Playing here on shiccup.com stays ad-free.
v0.15.0

Short ads between quarters on YouTube

  • On the YouTube version, a short ad can play between quarters, at half time and at the final whistle. It never comes during a play.
  • At most one ad every 8 minutes of play.
  • The match rules, score and controls are unchanged.
  • Playing here on shiccup.com stays ad-free.
v0.14.1

Readable play cards, cleaner kicks

  • Every play card shows its whole name and a short line saying what the play does, like "Run up the middle" or "Fake a run, then throw".
  • After a field goal the camera stays on the posts and the end zone instead of staring into the crowd.
  • On a phone held sideways, TOUCHDOWN!, IT'S GOOD! and STUFFED! show above the between-plays card instead of behind it.
  • The field strip and the score bar are easier to read, and small labels are bigger.
  • The title screen fits small phones from the top, and a win now shows a gold YOU WIN!.
v0.14.0

Studio football soundbank

  • All 13 field sounds now play from a studio sample bank: spiral throws, leather glove catches, shoulder-pad tackles, booming punts, upright doinks, referee whistles and touchdown crowd roars.
  • Added QB hike cadence callouts on every snap and field barks on big plays, plus a Classic audio toggle in Settings → Audio.
v0.13.5

Easier-to-tap Settings

  • Settings tabs are taller, so they are easier to hit with a thumb.
  • On wide screens the Settings panel is a little narrower and easier to read.
  • The close button ignores taps for a moment after Settings opens, so a double tap no longer closes it by accident.
v0.13.4

Settings fits phones, and fan buttons size correctly

  • Settings screen fits phones: every tab is visible, there is much less scrolling, and it is centred on big screens.
  • Fan buttons are sized correctly on phones.
v0.13.3

Phone fan buttons fit

  • On a phone, the A, B and C fan buttons no longer overlap each other. STIFF ARM and BURST were sitting on top of one another at every phone size; now each button has its own space and is easy to tap.
v0.13.2

Settings tabs fit on a phone

  • Settings: on a phone held upright the section tabs scroll sideways, the edge with more tabs fades so none looks cut off, and the tab you open is always scrolled fully into view.
v0.13.1

A Resolution setting

  • New Resolution setting; sharp on high-res screens. Pick how many pixels the game draws (Auto, Native, 4K, 1440p, 1080p or 720p) in Settings, Graphics. On a Retina or 4K screen the picture is now drawn at your screen's real pixels instead of a smaller picture stretched up.
v0.13.0

New settings screen

  • New settings screen, themed to the game; fully works with keyboard and controller
  • Settings are split into sections down the side: switch sections with Q and E or the shoulder buttons, move with the arrows or d-pad, and press Esc or B to back out.
  • Anything you have changed is marked, with a one-tap reset beside it.
v0.12.1

Real tackle, pad and kick sounds

  • Real tackle, pad and kick sounds: tackles, pad cracks, kicks, catches, the snap and the whistle were rebuilt to sound like the real thing, with no more buzzy synth tones.
  • Big plays now get their own sound: sacks, big hits, interceptions, great catches and field goals.
v0.12.0

Play a friend, online

  • Play a friend: a new button on the title screen. Create a room, send the link, and your friend joins from their own phone or computer. One of you is home, one is away, and each of you sees your own team driving up the field.
  • Only the offense picks a play, and the defense lines up against it, so there is nothing to hide. If the 25-second play clock runs out, the coach's pick is made for you.
  • Online games are 7 on 7. Quick Sim, the slingshot pass and pause are off in a friend match; the pause button opens a Resume or Forfeit menu while the game keeps running.
  • Rematch, forfeit, and an opponent-left screen are built in. There is no free-text chat, only quick emote buttons.
  • Under the hood, the game's math now gives exactly the same answer on every browser, so both players see the same match. Computer-vs-computer games play out a little differently than before.
v0.11.0

The game now explains itself

  • The game now explains what is happening between plays: after every snap a short card says what just happened and what comes next, in plain English, so you never need to know football to follow along.
  • Real blocking: your linemen now block in proper schemes, and running plays open real lanes. Runs up the middle gain about 3.6 yards on average, up from 2.4.
  • Catch control: while the ball is in the air you keep control of the quarterback, then take over the receiver the moment he catches it.
  • Audibles and hot routes: change the play or a receiver's route at the line before the snap, and the plays you call now run the way they are drawn.
  • New menus: a title screen, a drive header and field strip on the play-call screen, plus new halftime, pause and results screens.
  • A How to play guide, a scramble drill to practise, big hits that freeze the frame, and In The Zone streaks for hot hands.
  • New optional Quick Sim setting for the defense.
v0.10.0

Stadium lights and pick-your-receiver passing

  • New stadium lighting: floodlight towers at night, a crisp sun by day, and a new golden-hour look.
  • Cloth jerseys, glossy helmets, and a turf with mow stripes and worn paint.
  • Pick-your-receiver passing: a key floats over each receiver. Press it to throw to him, and hold it (or right-click) to lob the ball.
  • You can also click or tap a receiver, or use the on-screen pass panel.
  • New Controls setting: Simple (J K L ; keys, the default) or Full (the left-hand key cluster with the mouse, or the J row).
  • The whole game now plays from the keyboard or a controller, menus included. Press H for the key map.
  • Better movement: juke, spin, stiff arm, dive and sprint, with weightier players who plant and cut.
v0.9.0

A smarter camera

  • The camera now changes with the play: wide before the snap, it follows the pass in the air, then stays close on the runner without whipping around on cuts.
  • On defense the camera stays behind your team, so you face the offense.
  • Punts follow the ball through the air, then the returner.
  • The score bar and buttons no longer cover the ball carrier.
  • New Camera setting: Behind the play, Broadcast (side-on, like TV) or Close.
  • Smoother and gentler camera motion, and it respects your device's reduced-motion setting.

September 2026

v0.8.1

Two bugs fixed

  • Fixed a crash that could happen when the team size changes.
  • The INTERCEPTED / PICKED OFF banner no longer lingers into the next play.
v0.8.0

Faster players, sacks added

  • Players are faster and snappier off the line.
  • Sacks are in.
  • Better balance between offense and defense.
  • Warmer floodlights at night.
v0.7.0

Closer camera, bigger hits

  • A broadcast-style camera sits closer to the action.
  • Bigger hit reactions and touchdown celebrations.
  • Faster pace, with less standing around between plays.
v0.6.0

Players get real gear and animation

  • Players now wear helmets, pads, and jersey numbers.
  • Real animation replaces the placeholder look.
v0.5.0

Three stadiums to play in

  • Three stadiums to choose from: Metro Bowl, Glass Dome, and Brick Coliseum.
  • Each one can be played at day, sunset, or night.
  • Rain and snow weather in every stadium.
v0.4.0

First stadium, with weather

  • Games are now played in a stadium, in two looks.
  • Day, sunset and night lighting, with rain or snow.
v0.3.0

Team sizes, kicking, and overtime

  • Choose 5, 7 or 11-a-side teams, with real contact at the line.
  • Kicking: punts, field goals and the try after a touchdown.
  • Turnovers, timeouts, overtime and a Two-Minute Drill mode.
  • Sound effects.
v0.1.0

Swish Football arrives

  • A brand new arcade football game: 7-on-7, with real formations.
  • Tap the highlighted receiver to throw them the ball.
  • Early play-test — rules and feel are still being tuned.