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Patch notes

Updates

What changed in every game, newest first. Pick a game to see just its history.

September 2026

Swish Zombiesv0.19.0

Larkspur Drive feels like home

  • The house on Larkspur Drive is a real home now: wood floors, a tiled kitchen, carpeted bedrooms, rugs, and warm cream walls.
  • Every room is furnished: sofas, a fireplace, a kitchen with an island, beds, dressers, a pool table in the basement and a grill on the patio.
  • The walls are decorated too: pictures, family photos, clocks, a mirror, a coat rack by the front door and a calendar in the kitchen.
  • Warmer, brighter lamps indoors, and a dusk sky outside, so the yard is dim but never pitch black.
  • A green lawn, a driveway and a garden path out front. The bunker under the yard still looks like a bunker.
  • Furniture is solid: walk around a sofa or a bed, not through it.
Swish Zombiesv0.18.5

If you can see it, you can shoot it

  • If you can see a zombie, you can shoot it. Low walls, railings and stair walls no longer stop your shots, and a zombie at the top of the stairs can be hit.
  • Your aim stays where you point it. Auto-fire only shoots zombies inside your aim cone.
  • Tapping to fire shoots where you are aiming. It no longer turns you toward the nearest zombie.
  • When you let go of the aim stick, your aim holds for a moment, then turns back to where you are walking.
  • The laser sight now ends exactly where your shot will land.
Swish Zombiesv0.18.4

The Colossus finds its way

  • The Colossus no longer gets stuck against walls in its arena. When something stands between it and you, it now walks around it instead of pushing into it.
  • In an open arena it still comes straight at you, just as before.
Swish Zombiesv0.18.3

No more fake doors

  • Opening a door no longer leaves a closed-looking door propped against the wall beside it. An opened doorway is now just an open doorway, on every map.
  • A door that can never be opened now shows why: it is welded or boarded shut and marked with a red X, so it never looks like a way through.
Swish Zombiesv0.18.2

Cleaner screen, bigger rubble

  • The compass strip no longer lets its reading cover the letters and ticks, at every UI Size and on phones.
  • The phone RELOAD button's label fits inside the button.
  • The Colossus's thrown rubble is bigger, and the mark where it will land is easier to see.
  • Fixed a rare round that never ended because hounds kept climbing in and out of the same window.
Swish Zombiesv0.18.1

Solid machines

  • You can no longer walk through the Forge or other machines.
  • Fixed your character's head getting stuck tilted after taking hits.
  • Fewer ad breaks: now at most one every 8 rounds.
Swish Zombiesv0.18.0

New first map: Larkspur Drive

  • New first map: Larkspur Drive. You start inside a family house on a quiet street, and it is the gentlest map in the game.
  • The first few doors open the crate, a perk, the cellar and the power switch.
  • The back yard stays dark until you open a door onto it, then the lamps come on.
  • The Forge is in a nuclear bunker under the lawn, and the other perks are in the guest house across the drained pool.
  • Nightfall now unlocks when you reach round 10 on any map. If you already had it, you keep it.
Swish Zombiesv0.17.0

The Colossus fights back

  • The Colossus is a real boss fight now: about eight times tougher, and it takes several magazines to bring down.
  • It fights in three stages. At two thirds health it roars, calls runners and shakes the ground in a ring around it: step in close or back right off.
  • At one third it throws rubble where you are running. Watch for the marks on the floor.
  • It cannot be hurt while it roars, and One-Shot and Wipeout no longer skip the fight. The health bar shows each stage.
  • Each roar knocks a Full Mags loose, the round holds off while you fight it in its arena, and it pays more Salvage.
Swish Zombiesv0.16.0

Fits your phone, and a UI Size setting

  • The game now fits phones: the HUD, menus and cards scale to your screen instead of a desktop's.
  • On a sideways phone the gun card no longer lies across the middle of the screen.
  • New UI Size setting in Accessibility: Small, Default, Large or Extra Large. It replaces Larger UI.
  • Text never gets smaller than 14 px and buttons stay easy to tap at every size.
Rowing Simulatorv0.10.0

Four ways to row

  • Four ways to row are in testing: tap a beat, hold the oars, shift gears or match a tempo.
  • Stroke rates are realistic for each boat.
  • Hold water to brake.
Rowing Simulatorv0.9.1

Startup and crash fixes

  • Fixed a freeze while the game starts.
  • A graphics fault shows a message and recovers instead of locking up.
Rowing Simulatorv0.9.0

Storm drama

  • Storms are far more dramatic: glowing foam, flying spray and better lightning.
  • 4K screens hold 60 frames a second.
Swish Buckets

New lighting and controller support

  • New lighting: a bolder key light over the court.
  • Plug in a game controller or arcade-cabinet controls and play from the title screen.
  • A Resolution setting on computers, and the picture adjusts itself to keep the game smooth on every device.
Swish Strikers

New lighting and controller support

  • New lighting: a bolder key light over the pitch.
  • Plug in a game controller or arcade-cabinet controls and play from the title screen.
  • A Resolution setting on computers, and the picture adjusts itself to keep the game smooth on every device.
Swish Wickets

New lighting and controller support

  • New lighting: a bolder key light over the ground.
  • Plug in a game controller or arcade-cabinet controls and play from the title screen.
  • A Resolution setting on computers, and the picture adjusts itself to keep the game smooth on every device.
Swish Zombiesv0.15.0

Seven maps, rebuilt

  • All seven maps have new shapes, from an icy ring hub to a sunken college arena with a real basketball court.
  • Getting surrounded is dangerous again: stand still in a pack and you go down, keep moving and you live.
  • Every perk has its own machine now, with its own look, sound and price.
  • The camera turns: drag or twist it, and a compass strip points to the power, perks, the exit and the crate.
  • Walls fade when they would hide a machine, the power or the exit, and nothing on screen is smaller than 14 px.
  • Fixed: a rare gun could be bought for 0 points, and zombies got stuck on some corners.
Celestial Arenav0.9.0

Smoother on big screens

  • Full screen on a 4K display runs smoothly again.
House Flippingv0.9.0

Smoother on big screens

  • Full screen on a 4K display no longer strains the game.
Rowing Simulatorv0.8.0

The drum is a throttle

  • The drum sets the boat's speed like a throttle, and the crew tires if you push too hard for too long.
  • Bigger crews follow your stroke.
Rowing Simulatorv0.7.0

A longship in testing

  • A second, much bigger boat is in testing: a longship with 20 rowers.
Rowing Simulatorv0.6.0

Breaking waves

  • Big waves break into foam and spray instead of just rolling.
Rowing Simulatorv0.5.0

Storm camera

  • A close, dramatic camera in heavy storms.
  • A sculpted rower and drummer, a sky-lit boat, and lightning.
Rowing Simulatorv0.3.0

Wind and drift

  • Waves run with the wind, and the boat feels wind and water drag.
  • An unrowed boat drifts on its own.
Rowing Simulatorv0.2.0

Rowing feel

  • The drum sets the pace, and rowing out of time with your crew costs you.
  • The oars have sound.
Rowing Simulatorv0.1.0

Rowing Simulator arrives

  • An early playtest: pound a drum to row a boat across a simulated ocean.
  • A cutaway view of the water and the sea life below.
  • A panel to change the weather and the time of day.
Stunt Circuit Zerov0.9.5

Settings, touch controls and a smoother start

  • One settings screen for controls, camera, sound and key bindings.
  • Touch controls you can resize and move around the screen.
  • Speed, catch-up and the in-game economy rebalanced so races feel fair, and the top difficulty can be beaten.
  • Pause now stops everything, and every button answers when you press it.
  • The browser no longer freezes while the game starts, and the title screen runs lighter on slower devices.
Swish Zombiesv0.14.0

Two new maps and a real boss

  • Two new maps: Overgrowth, a jungle ruin, and Sub-Zero, an ice station. Ashmoor Dig opens too.
  • Aim up and down as well as around: the gun follows the target instead of a flat line.
  • The Roaming Hulk is a real fight now, with tells you can read even on a phone.
  • The dead fall and stay down, and the Hulk has a body of its own.
  • A proper quality picker, and on a PC you can play in first person.
  • The last few zombies of a round come to you instead of hiding somewhere.
Swish Squadv0.1.0

Swish Squad arrives

  • An early test of a physics auto-battler: buy sport-ball creatures and set five on a floating court.
  • Merge copies to level them up, then watch them bounce, slam and knock each other off the edge.
  • Placeholder art and no sound yet, and the rules are still changing.
Swish Bucketsv0.9.6

iPhone fixes

  • The HUD and controls stay clear of the notch and the home bar.
  • Two fingers on the screen no longer zoom the page.
Swish Strikersv0.8.6

iPhone fixes

  • The HUD and controls stay clear of the notch and the home bar.
  • Two fingers on the screen no longer zoom the page.
Swish Wicketsv0.7.6

iPhone fixes

  • The HUD and controls stay clear of the notch and the home bar.
  • Two fingers on the screen no longer zoom the page.
Swish Zombiesv0.13.19

The torch lights the street

  • The torch throws a real beam again, with a switch for it and three looks-only upgrades.
  • The Compound builds a walled yard outside the Fieldhouse, then on Blackwater Landing and Greyhallow Keep too.
  • The streets outside the Fieldhouse are actually drawn now, not a torch in a void.
  • The generator and roof vents are solid, and you can shoot over the low ones.
  • Blackwater Landing and Greyhallow Keep wear a BETA badge: fully playable, still being worked on.
  • Short phones get their whole HUD back.
Swish Zombiesv0.13.12

Save, quit, come back

  • One saved run per profile: SAVE & QUIT, then CONTINUE on the map card, same round, same guns.
  • The Lucky Crate parades the guns it can give you before it lands on yours.
  • The Bandolier: 12,000 points buys a third weapon slot for the rest of the run.
  • On a keyboard, 1, 2 and 3 pull a weapon slot straight out.
Swish Zombiesv0.13.7

Fixes and silhouettes

  • Fixed the pause button, and the layout on iPhone Safari.
  • Beam auto-fire aim has its own setting.
  • The draft's fourth card unlocks once per run.
  • Every gun has its own silhouette icon, so they are easy to tell apart.
Swish Zombiesv0.13.0

The content update

  • Sixteen new guns, twenty-four in all, each with its own body and sound.
  • Two new maps you earn your way into: Blackwater Landing and Greyhallow Keep.
  • One upgrade console holds the whole skill tree and the Compound you build with Scrap.
  • A Guides screen explains every item in four sentences.
  • The map draws itself as you explore, and remembers it next run.
Swish Zombiesv0.12.1

Lamps and fixes

  • Lamp rings light up the street around them.
  • Fixed the muzzle flash.
  • Going down plays out faster.
Swish Zombiesv0.12.0

Out past the door

  • Past the Perimeter Door lie rings of dark district, richer and deadlier the further out you go.
  • Scrap: a new currency you earn out in the districts.
  • The Compound: spend Scrap on a Perimeter Wall, a Watchtower and a Supply Line.
Swish Zombiesv0.11.0

Streets, a boss, a skill tree

  • Streets outside the walls to fight through.
  • The Colossus, a boss zombie, can show up.
  • Stores to buy from mid-run, and a skill tree to spend salvage on between runs.
  • Hits feel like hits, with clearer feedback.
Swish Zombiesv0.10.1

Guns you can hear

  • Guns have real models and their own sound effects.
  • Every gun has its own shot sound, and each shot sounds a little different.
  • The upgrade draft deals rare cards now.
  • Status effects on zombies.
Swish Zombies

Twin-stick and two maps

  • The game is rebuilt: twin-stick survival in the Nightfall Bunker.
  • A second map, the Fieldhouse, and an upgrade draft between rounds.
  • Touch controls with aim lock and auto-reload.
  • Beam auto-fire: the torch cone is the trigger.
Swish Zombies

Swish Zombies arrives

  • Round-based zombie survival in 3D, free in the browser.
  • Buy guns off the wall and hold off a shambling, jointed horde.
Swish Strikers

One look, better phones

  • Every menu redrawn in one consistent style.
  • Mid-range phones get cast shadows and a full crowd.
Swish Buckets

Nets and new materials

  • Hoop nets move like real cloth on the Ultra setting.
  • Shadows, glow and richer materials on the court and the players.
  • Fixed the net-swish moment waiting on the wrong team's score.
Swish Wicketsv0.7.0

Swipe to swing

  • Swing with a swipe: its direction picks the shot, its speed decides how much air it gets.
  • Good contact freezes the frame, punches the camera in and flashes the sweet spot.
  • A read-the-ball assist quietly saves a near-miss swing (for you, never the computer).
  • Shuffle in the crease and pick front or back foot between balls.
  • Fixed swipes on phones being read as taps.
Swish Buckets

Career mode

  • Build your own player and your squad, with sliders that show what each body does on court.
  • A season ladder with training and a finals game.
  • Five court themes to unlock and pick from.
  • Big players get real edges on rebounds and finishing through contact.
  • Fixed dunks and alley-oops that could launch from behind the backboard.
Swish Strikers

Feel overhaul

  • Tighter dribbling and sprinting.
  • Tackles are never swallowed, and shots strike faster.
  • A proper passing animation, and a calmer goalkeeper.
Swish Wicketsv0.6.1

The re-ship

  • The guided first balls come back with the freeze fixed; for a few hours that day the game went back to the previous build.
  • Returning players are not sent through the tutorial again.
  • Play Again no longer shows the last match's result, and a run is never offered to a batter who was just bowled.
Swish Wicketsv0.6.0

Made for newcomers

  • Batting with three tap lanes: block, drive and pull.
  • Bowling in two taps: aim, then release.
  • A one-line objective always tells you what to do next, and the first balls are guided.
  • The ball has an outline and a flight trail, and the result of each ball shows at once.
Swish Strikers

Pass, shoot, beat your man

  • Passing and shooting are two clearly different moves.
  • Swipe toward a defender to skill past him.
  • Feints read clearly, with a ring, a shake and a tip that explain them.
Swish Strikers

Camera and touch fixes

  • The camera stops at the touchline.
  • The player on the ball wears a ring.
  • A second finger on the screen no longer switches menus off.
Swish Wicketsv0.5.0

Doors on the game

  • A title screen, a coin toss and a result screen.
  • A proper pause, and your save survives a slow connection.
Swish Wicketsv0.4.0

You bowl now

  • Bowl yourself: pick length, line and pace, then time the release.
  • Computer batters, bowlers and captains on Easy, Mid and Hard.
  • The Super Over as a tiebreaker match, sound effects, and timing callouts.
Swish Strikers

A title screen, and a bug hunt

  • A title screen with settings for mode, difficulty, venue, sound and crowd, plus a how-to-play.
  • Your settings and progress survive a slow load.
  • Around fifteen fixes, including a halftime freeze, keyboard dead ends and a second finger stealing a shot.

August 2026

Swish Strikers

Two modes and a soundtrack

  • Two modes: Arcade to pick up and play, Classic for the full game.
  • Push the stick past the drawn ring to sprint; inside it you keep close control.
  • Sound: 18 effects and a crowd, from post clanks to the net swish.
Swish Wicketsv0.3.0

Swish Wickets arrives

  • Arcade cricket, free in the browser, where every result comes from real ball flight.
  • A full fielding side with catches and run-outs, and running between the wickets.
  • A first-timer tutorial.
Swish Strikers

Real matches

  • Teammates and opponents play in formation, make runs and cross the ball.
  • Matches with a clock, halves, overtime and a box score.
Swish Buckets

5v5 and more squads

  • A 5v5 full-court mode alongside 3v3.
  • A women's league with its own roster.
  • Pick the CPU's squad, and choose stick or D-pad touch controls.
  • Fixed crowd volume Off not silencing the crowd.
Swish Strikers

Tackles, shots and keepers

  • Tackles and slides.
  • Charge a shot and time the finish, including in the air.
  • Goalkeepers who dive and make reflex saves, and day and night pitches.
Celestial Arena

Fixes

  • Pause now stops sound and input, not just the ball.
  • Every control answers the moment you tap it.
  • Fixed things that were cut off at the edge of the screen, and a ball that sometimes never started.
House Flipping

Jelly houses, real destruction

  • Houses are soft and wobbly instead of stiff and blocky, with new lighting.
  • Wooden frames snap and break apart piece by piece.
  • You can see inside the houses through their windows as they tumble.
  • Fixed a few houses that were nearly impossible to flip.
  • Fixed a reward message that appeared without giving you anything.
Swish Strikers

Swish Strikers arrives

  • Street-caged arcade football, free in the browser.
  • Early build: dribbling, physics passing and a follow camera, with no tackles or match clock yet.
Swish Buckets

Dunks, layups and a crowd

  • Dunks, alley-oops, jukes and a full family of layups.
  • The rim rattles on near-misses, and the ball bounces off the rim and net properly.
  • A crowd that cheers, chants and reacts, and sneakers that squeak.
  • Rookie, Pro and Hall of Fame difficulty, a tip-off jump ball, and and-one finishes.
Swish Bucketsv0.5.0

Swish Buckets arrives

  • 3v3 full-court arcade basketball, free in the browser.
  • Computer players on both teams, and a broadcast-style camera.
  • Early build: animations and shot balance still rough.
Celestial Arena

Up to four players

  • Local multiplayer for up to four players on one screen.
  • A head-to-head mode: first to 16 points wins.
  • A free-play sandbox: freeze, pin and sling the ball around the planets.
  • Your best scores are saved between visits.
  • Survival speeds up in three tiers and keeps climbing.
Celestial Arena

Survival, sharpened

  • In survival the ball hunts you, and every save counts toward your score.
  • The flying mode is trimmed down to its best-feeling version.
Celestial Arena

Flying duels and a tutorial

  • The flying mode plays as a proper one-on-one duel.
  • A short animated tutorial shows how each mode works.
  • The black hole pulls the ball in properly.
Celestial Arena

Faster, with more modes

  • Stutters fixed, and the whole game runs noticeably faster.
  • A flying and dodging mode, and an asteroids mode.
  • Sound is on from the start, and there is a gentler arena for beginners.
Celestial Arena

Celestial Arena arrives

  • Pong with real gravity: planets drift through the arena and bend the ball's path.
  • A survival mode where one paddle guards the whole rim.
  • Plays on phones as well as computers.
Stunt Circuit Zero

Ready for phones

  • Every menu fits a phone screen without scrolling.
  • Every track, car and cup is open from the start.
  • Fixed pause and a popup that could block taps on the title screen.
Wok Flipv0.7.0

Smoother sauce, new faces

  • Sauces and liquids have a smoother, more realistic look.
  • Customers have new, more expressive character art.
  • Fixed free-cook mode, which could not pour anything at all.
Stunt Circuit Zero

Battle arenas

  • A battle mode with three ways to play: demolition derby, balloon pop and crown grab.
  • Homing missiles, and a boost for whoever is in last place.
  • Fixed a black screen that could stop the game loading, and see-through spots under bridges.
Stunt Circuit Zero

Items, cups and unlocks

  • Weapons and power-up boxes to grab mid-race.
  • A Grand Prix mode with cups, trophies and stars to collect.
  • Difficulty tiers from casual to master.
  • A currency you earn in races and spend on paint jobs, effects, music and sound packs.
Wok Flip

Free-cook mode

  • Free-cook mode: cook whatever you like, no recipe, unlimited ingredients.
  • Customers actually eat what you serve, chopsticks and all.
  • A renovation shop with extra decor and backgrounds.
  • A cleaner receipt with your grade and stars.
Stunt Circuit Zero

Real cars on real circuits

  • Each car has its own gearbox and driving feel, and the engine no longer drones.
  • Circuits climb and cross over themselves on bridges, and every circuit can be raced in reverse.
  • The cars have proper bodies instead of boxes.
Wok Flip

A real kitchen

  • One connected kitchen: chop at the board, cook in the wok, plate at the counter.
  • Chopping has its own controls, separate from the toss.
  • Upgradeable restaurant rooms to work through.
  • The kitchen fits any phone or screen, progress saves properly, and there is a real pause.
Colorfrontv0.5.0

Credits fix

  • The credits link works however the game is opened.

More circuits

  • More circuits, and a championship that runs to eight rounds.
  • A knob instead of a dimmed wheel in drag steering mode.
Wok Flip

Grades and tips

  • Finished dishes earn a letter grade and tips for how well you cooked.
  • Receipts show a rank badge and an itemized tip breakdown.
  • A bonus for a well-timed toss.

July 2026

House Flipping

Wear fix

  • Fixed wear-and-tear patterns on houses that looked broken or repeated.
Stunt Circuit Zero

Stunt Circuit Zero arrives

  • A 3D arcade racer, free in the browser.
  • Touch steering with a wheel and pedals on phones, keys on a computer.
  • Chase, top-down and hood cameras.
Wok Flip

Customers and a shift

  • A restaurant shift: customers walk in, order, sit and react to your cooking.
  • A new kitchen scene with music, steam and animated diners.
  • Noodle dishes, a deep-fried dish, and a shop to spend your earnings in.
Colorfront

Colorfront arrives

  • Paint the map in your color: where armies meet, the colors mix.
  • Build factories and supply routes, and fight across rivers and bridges with weapons, units and boats.
  • A pan-and-zoom camera over a big battlefield, with a choice of map layouts and player counts.
  • Bots with their own personalities, and a win screen with stats and Play Again.
  • Built for phones too, with a radial menu for placing buildings.
House Flipping

House Flipping arrives

  • Flip a house across the yard with one button, or smash it for points.
  • A spin wheel picks your house, with 12 houses to unlock.
  • Houses wear and crack the longer your run goes.
  • A day-night cycle with lit windows after dark, and decorations around the holidays.
Wok Flip

Wok Flip arrives

  • Toss real recipes in a wok with cooking physics.
  • Sauces move and stick like real food, and ingredients change color as they cook.