shiccup.

Patch notes

Stunt Circuit Zero updates

Every update to Stunt Circuit Zero, newest first. Now on v0.19.1, updated Nov 9, 2026.

November 2026

v0.19.1

Settings stay saved on the web, and a paused start no longer stalls

  • On the web, all 26 settings now stay saved after a reload. Before, 19 of the 26 were lost on every reload (measured in our web checks).
  • A game that YouTube opens paused now starts once it resumes, instead of stalling before the title screen (measured in our paused-start check).
  • Engine update: the shared engine moves to its newer version. On touch phones its reflection cube is now capped at 512 px. This game's reflections are already smaller than that, so its pictures do not change.

October 2026

v0.19.0

A clearer start and buttons that tap once

  • The 3-2-1-GO countdown is big and bright now, in red, orange, yellow and green, so every number lands.
  • A YOU tag points at your car at the start of every race and after a pause.
  • Sideways on a phone the race screen is readable: speed, place, lap and time were tiny and are now full size.
  • Your first race is on Redwood Forest, the circuit you own, not a locked one.
  • Fixed: on phones some buttons fired twice. Sideways, Confirm Driver skipped straight past the track list, and a part was bought on the first tap of Buy.
  • Trees and arches fade when they stand between the camera and your car.
  • No more "Overtaken" call in the first seconds of a race while the pack sorts itself out.
  • The results screen shows the full breakdown of your points.
v0.18.1

Cleaner race screen and new car art

  • Race messages no longer pile up on small phone screens: the countdown, hits, callouts, item hints and tips take turns.
  • Phones (including sideways) now show touch instructions instead of keyboard keys.
  • The Leader Seeker blast and Ink Cloud are much easier to see, and ink no longer covers your buttons.
  • Each battle arena gun now hits with its own feel.
  • New original art for the Cyclone, Helion and Nova cars, and some paint jobs renamed.
v0.18.0

Nine new race items

  • Nine new items: Triple Nitro, Overdrive, a bouncing Ricochet Orb (also as a spinning triple), a Leader Seeker that hunts down 1st place, a Warp Jet autopilot for the back of the pack, Storm Strike, Ink Cloud, Pulse Bomb and a Decoy Box.
  • Throw items backwards (swipe down on ITEM, or hold S), or hold ITEM to drag a mine, orb, bomb or decoy behind you as a shield.
  • Cars further back get better items, so races stay close.
  • Fixed: a boulder could keep re-spinning your car on Redwood.
v0.17.1

Battle arena weapons, rebuilt

  • The battle arena guns each have their own job now: the Railgun charges up and fires a heavy slug with a lingering trail, the Shock Sniper stuns, the Chaingun spins up, and the Rocket Launcher can finish a fight.
  • Every hit in the arena tells you what got you (HIT BY ... or RAMMED) and shows the damage, and health and armour pads burst when you grab them.
  • The guns are rebalanced so no single weapon wins most fights.
v0.17.0

Every pickup hits differently

  • Missiles now actually catch the car they lock onto (before, they often circled it and missed). A hit blows the car up into the air, and you get a warning the moment one is fired at you.
  • Mines spin you out in a crackle of electricity, EMP blasts shove nearby cars sideways and scramble their screen, and the pulse gun chips away at speed with sparks.
  • Burst nitro launches you with a flame and a camera kick, the shield flashes BLOCKED! and shatters when it saves you, and the Tachyon star leaves a rainbow trail and knocks rivals aside.
  • You now see MISSILE HIT!, BLOCKED! and HIT BY ... messages, so you always know what happened.
v0.16.2

Castles, storms and giant redwoods

  • Medieval Castle is lined with crenellated walls and pennants; Tempest Coast is a storm coast with a breakwater, buoys, surf and rain; Redwood Forest has giant trunks towering over the road.
  • Volcanic Caldera is black basalt and ash, while Magma Core glows red with drifting embers; snow falls on Glacier Spine.
  • Desert Canyon has red rock towers, and the harbour's shipping containers come in every colour.
v0.16.1

Every track looks like itself

  • Much bigger roadside scenery, and a ground of its own on every theme: snowfields on Glacier, pine forest at Pine Hollow, pale stone at the Pyramid, a green oasis, hex-cracked salt flats, a glowing grid on Neon Overdrive and towers along Neon City Grid.
  • The harbour is lined with shipping containers, and the salt flats with flag poles.
v0.16.0

Polish: coach, callouts and a real results screen

  • Your first race now teaches the controls as you go: steering, releasing a drift for boost, and using an item.
  • Bigger, clearer callouts for perfect landings, final lap, top-tier boosts and overtakes.
  • A new results screen shows your place, time, best lap, the VP you earned and what you can buy next, with the buttons always in reach on phones.
  • Each track theme now has its own roadside props, curbs and start gate, so tracks look different all the way round, not just at the landmarks.
  • Lava vents rise up before they erupt, so you can see them coming, and the Pyramid Ruins no longer float.
  • Reversed tracks start on the right line, and battle-mode rules no longer leak into normal races.
v0.15.0

Every track its own place

  • Every circuit now has its own landmark you can't mistake: a waterfall arch, a covered bridge and windmill, a giant redwood, a stepped pyramid ramp, castle walls and a portcullis, a harbour crane swinging its load over the road, an ice tunnel, a lava fall, a sea wall and lighthouse, magma geysers, a mesa jump, a timing gantry and more.
  • Tracks play differently too: slippery leaves, ice, sand, wet asphalt and shallow water change your grip, and rolling boulders and the crane load are hazards to dodge.
  • Racing a track in reverse now puts every hazard, ramp and surface on the same stretch of road as going forward.
  • Big jumps no longer fling you off the edge of the map.
  • Battle arenas each have their own set piece: a walled fort, an ice geyser, erupting lava vents and a sunken colosseum. Battle CPUs steer around walls and vents and get unstuck on their own.
  • Performance parts are rebalanced against real lap times: every upgrade is a clear trade, such as more grip for a little top speed.
v0.14.0

New handling, tunable cars and smarter rivals

  • Drifting now pays out in three levels: hold a bigger, longer slide for a stronger boost. Clean landings off jumps pay more than crooked ones.
  • Brushing a wall slides you along it instead of stopping you dead.
  • Every car can be tuned: trade top speed, launch, turning and grip against each other, and save the setup per car.
  • Performance parts (tyres, gearing, nitro and chassis) can be bought with VP. Each one trades one strength for another, and on a phone the first tap on BUY shows exactly what it changes before you spend anything.
  • Each car has its own special ability, shown on its card.
  • Rival racers each drive differently, use items and boost pads, and keep the race closer. The Grand Prix names your rival.
  • Battle CPUs now play to the difficulty you pick, each with a style: rammers, snipers, dodgers and crown hunters. First to 15 knockouts wins, and a tie goes to sudden death.
  • One clear set of weapons in races and battles, and the item you get depends on where you are: further back, better items.
  • Glacier Spine has an ice section and a rolling boulder to dodge. Every track is getting its own set pieces next.
  • On phones, the car and tuning screen now fits and scrolls properly, and every button is easy to tap.
v0.13.0

New controls, and a big round of fixes

  • Pick how you drive: ARCADE (the car drives itself, you steer, and DRIFT has its own button), MANUAL (your own gas and brake pedals) or TILT (lean your phone to steer). Change it in Settings or by tapping the scheme button on screen.
  • Steering now works in the smallest game window, and feels the same on every screen size.
  • The drift button and boost meter glow when a boost is ready, so you know when to let go.
  • Game controllers work: left stick to steer, triggers for gas and brake, A to drift.
  • Hold R to restart, so a stray key press never throws away a lap.
  • Fixes: health pads and every weapon now appear in battles, getting hit can no longer almost stop your car, rival boosts are fair, and paint jobs made for one car stay on that car.
  • This is the first step of a full rework of the game. More is coming: new handling, tuning that really changes your car, unique tracks and smarter rivals.
v0.12.1

Sound controls tidied for YouTube

  • On YouTube the game no longer has its own sound on/off button; YouTube's mute controls the sound, and the music and effects volume sliders in Settings still work. Nothing changes on shiccup.com.
v0.12.0

A better-looking track

  • Every cup has its own lighting now: warm gold on Emerald, cool and moody on Neon, hot and dark-edged on Elemental, bright and crisp on Velocity.
  • Cars have soft shadows under them, and on strong devices the car casts a shadow from the sun.
  • Neon tracks glow: pools of light fall on the road under every lamp.
  • The camera sits a little closer so your car is easier to see, plus a new CLOSE camera in Settings for an even bigger car.
v0.11.0

Crashes you can feel

  • Big hits land now: the camera shakes and the action freezes for a split second on crashes, rams, wall slams and hard landings, harder the faster you hit.
  • Sparks fly when you scrape a wall, and new crunch, scrape, tyre and boost sounds follow how hard you hit.
  • Cars lean and settle more like they have weight, and feel the same on slower phones as on fast ones.
  • Bigger buttons on phones, so every one is easy to hit.
  • If your device is set to reduce motion, the screen never shakes.
  • Fixed: NOVA showed dark blue in the garage instead of its real pink-red paint.
v0.10.0

Brand-new cars

  • Every car is rebuilt: six body shapes you can tell apart at a glance, from the buggy to the hydrogen racer.
  • Wheels steer and roll, the body leans into corners and dips under braking, and brake lights and boost flames show what each car is doing.
  • Skid marks now trail behind you in unbroken lines, with tyre smoke and dust kicked up off the road.
  • Lighter to run: a race now takes about a third of the drawing work it used to, so it stays smoother on phones.
v0.9.6

Smoother on tablets and big screens

  • Smoother on tablets and big screens: the game now draws at a sensible resolution instead of maxing out.
  • Recovers instead of freezing if your device's graphics reset mid-race.

September 2026

v0.9.5

Settings, touch controls and a smoother start

  • One settings screen for controls, camera, sound and key bindings.
  • Touch controls you can resize and move around the screen.
  • Speed, catch-up and the in-game economy rebalanced so races feel fair, and the top difficulty can be beaten.
  • Pause now stops everything, and every button answers when you press it.
  • The browser no longer freezes while the game starts, and the title screen runs lighter on slower devices.

August 2026

Ready for phones

  • Every menu fits a phone screen without scrolling.
  • Every track, car and cup is open from the start.
  • Fixed pause and a popup that could block taps on the title screen.

Battle arenas

  • A battle mode with three ways to play: demolition derby, balloon pop and crown grab.
  • Homing missiles, and a boost for whoever is in last place.
  • Fixed a black screen that could stop the game loading, and see-through spots under bridges.

Items, cups and unlocks

  • Weapons and power-up boxes to grab mid-race.
  • A Grand Prix mode with cups, trophies and stars to collect.
  • Difficulty tiers from casual to master.
  • A currency you earn in races and spend on paint jobs, effects, music and sound packs.

Real cars on real circuits

  • Each car has its own gearbox and driving feel, and the engine no longer drones.
  • Circuits climb and cross over themselves on bridges, and every circuit can be raced in reverse.
  • The cars have proper bodies instead of boxes.

More circuits

  • More circuits, and a championship that runs to eight rounds.
  • A knob instead of a dimmed wheel in drag steering mode.

July 2026

Stunt Circuit Zero arrives

  • A 3D arcade racer, free in the browser.
  • Touch steering with a wheel and pedals on phones, keys on a computer.
  • Chase, top-down and hood cameras.