v0.2.0
Fights you can read
- The camera now keeps the fight in view: it leans toward enemies beside you, eases out a little when a crowd spreads, and in landscape keeps them clear of the buttons on the right.
- Masts, crane legs, posts and rails turn see-through when they stand in front of you or an enemy.
- Hits land harder: struck enemies flash, deflects hold for a blink (longest on a perfect one), and big blows shake the camera a little. Phones set to reduce motion get no shake.
- Gaff's Anchor Slam and Charge can't be deflected, so they now show in orange with a ground zone that fills as the blow lands: orange means get out of the way.
- The Crane Yard has real cranes now, and the pier and Gaff's deck have more to look at: painted edges by the water, tarred boards, mooring ropes and hatches.
- The Gauntlets are brass with glowing gold cuffs, so you can see them on a phone.
- The first lesson waits until you actually hit someone; win screens are clean, and their stars pop in one by one.
- Still early: no sounds yet, and the characters will be rebuilt.