@shiccup
I make games. And I'll put whatever you want on just about anything.
The games
Free, in the browser, no install. Some are finished and some obviously aren't — the ones still cooking say so.
Stunt Circuit Zero
v0.9.5Futuristic 3D WebGL racing. Sixteen circuits that all cross over themselves, five cars with real drivetrains, and a four-arena battle mode.
3 0racingupdated 16 Aug3 0racingupdated 16 AugSwish Buckets
v0.9.63v3 full-court arcade basketball. Time the release, take the contact, finish at the rim.
41 2sportsupdated 14 Sept41 2sportsupdated 14 SeptSwish Zombies
v0.13.19Round-based zombie survival with real verticality, and now a city to get lost in. Barricade the windows, buy your way upstairs, flip the power, then take the fight outside: past the Perimeter Door lie rings of dark district that grow richer and deadlier the further out you go, and no two dead ends pay the same — one alley hides a supply cache, the next an ammo dump, the next a lit shelf selling ammo at district prices, and a ring's wall guns favour the alleys, so exploring one can pay with a gun. TWENTY-FOUR GUNS now, from a snub revolver to a belt-fed Millstone and a Thunderhead launcher on the last ring's wall, each with its own body, its own voice and a tier-5 evolution. One upgrade console holds the whole tech tree and the Compound you build with Scrap. A Guides screen explains every item, key and mechanic in four sentences — nothing in this game is a mystery you have to look up. And the map draws ITSELF as you play: fog lifts where you have walked, landmarks pin themselves where you found them, and it is all still there next run. FIVE MAPS, AND YOU EARN THEM: the Bunker and the Fieldhouse are open from the start, and Blackwater Landing's drowned boardwalk, Greyhallow Keep's five storeys of cold stone and Ashmoor Dig each unlock by ANY ONE of three routes — lifetime points, reaching a named round on the map before it, or rewarded ads. A locked card shows all three with your progress on each, so you always know exactly how far off the next place is. (Ashmoor Dig is built and still coming soon.) AND THE TWO NEWEST MAPS SAY WHAT THEY ARE: Blackwater Landing and Greyhallow Keep now wear a BETA badge with a WORK IN PROGRESS line — they are fully playable and everything you earn on them is kept, they are just still being worked on, and updates arrive on their own the next time the game loads. AND YOU CAN PUT IT DOWN: one saved run per profile, written at every round's end and whenever you pause, plus a SAVE & QUIT button — come back to CONTINUE on the map card and pick up the same run on the same round, with the same guns and the same doors open. AND YOU CAN CARRY A THIRD GUN: somewhere behind each map's hardest lock — the Hulk Den, the Strongroom, the Command Dugout, or the far side of the Perimeter Door — stands the Bandolier, and 12,000 points buys a third weapon slot for the rest of that run. On a keyboard 1, 2 and 3 now pull a slot straight out; Q still cycles. AND THE LUCKY CRATE SHOWS ITS WARES: spend the 950 and sixteen of the guns this crate can actually give you parade past above it, slowing down, before it lands on yours. AND THE TORCH FINALLY LIGHTS THE STREET: a proper beam that throws fifteen metres instead of one and a half, with a switch for it (F, the right stick, a touch button, or Settings) and three purely visual upgrades — brighter, wider, warmer — that do no damage at all. The blue zone on the floor is unchanged: it is still exactly what the gun will shoot. AND THE COMPOUND FINALLY BUILDS SOMETHING ON A SECOND MAP: the Perimeter Wall, the Watchtower and the Supply Line used to be three purchases that only ever did anything on the Bunker — on every other map you spent 10,500 Scrap on nothing. The yard is generated now, and the Fieldhouse has one: buy the wall and a walled compound with a gate appears in the parking lot outside the Loading Bay Gate, with a rally point that heals you the moment you step in, a shelf selling ammo, grenades and an extended mag, and a radio mast, a map table and a trophy plaque that each show up the day you pay for them. Buy nothing and the lot is exactly the lot it always was. AND THE FURNITURE IS FINALLY SOLID: the generator in the machine room and the vents on the roof used to be scenery you walked straight through — they stop you now, and you can shoot over the low ones. The touch buttons also keep the same order when you turn the phone, instead of the grenade button swapping places with the shop button. AND THE STREETS OUTSIDE THE FIELDHOUSE ARE ACTUALLY THERE: two whole bands of district — the facades, the wrecks, the kerbs, the lamp posts — existed in the game and were drawn by nothing at all, which is why out there looked like a torch in a void. They are drawn now, and it is a street with blocks either side of it. AND TWO MORE MAPS HAVE A COMPOUND: Blackwater Landing and Greyhallow Keep each get a second way home — the Eel Run and the Drovers' Postern, three parts or 1,250 points, with the parts hidden out past the Perimeter Door so you have to have earned your way outside to build the road back — and with a second route in place, the Perimeter Wall, the Watchtower and the Supply Line finally build a yard on those maps too. Greyhallow's terraces are a village again instead of a city. Twin-stick touch controls and beam auto-fire: the torch cone is the trigger.
15 0actionupdated 15 Sept15 0actionupdated 15 SeptSwish Strikers
v0.8.6Street-caged 4v4 football, two ways: Arcade for pick-up-and-play, Classic for the full sim — now with the full soundscape: post clanks, net swish, crowd, and keepers you have to beat twice.
18 0sportsupdated 14 Sept18 0sportsupdated 14 SeptSwish Wickets
v0.7.6Arcade T20 cricket for people who have never watched cricket — swipe to swing, feel the hit, shuffle the crease, and race the throw for a second run.
6 0sportsupdated 14 Sept6 0sportsupdated 14 SeptSwish Elements
v0.4.0Arcade elemental bubble shooter. Six materials — metal, water, slime, gas, fire and ice — melt, freeze, and ignite each other as a spinning pinwheel of real rotational physics swings the whole structure — chain 4 or more for an earned special: bomb, ice, lightning, chameleon or slime.
2 0arcadeupdated 5 Sept2 0arcadeupdated 5 SeptWok Flip
v0.7.0Real cooking physics. Toss it, don't drop it.
4 0cookingupdated 16 Aug4 0cookingupdated 16 AugColorfront
v0.5.0Territory-painting strategy with real pigment mixing.
1 0strategyupdated 9 Aug1 0strategyupdated 9 AugHouse Flipping
v0.9.0Flip a pancake. Then flip a house. Physics, mostly.
4 0arcadeupdated 27 Aug4 0arcadeupdated 27 AugCelestial Arena
v0.9.0Pong with real gravity. Read the arc, not the ball.
1 0arcadeupdated 27 Aug1 0arcadeupdated 27 Aug
The videos
A few from the channel. There are a lot more where these came from.
The shop
A proper embroidered cap — not a heat-pressed sticker that peels in the wash. Type your words, pick your thread, and see the actual stitching before you buy.
Or describe it and let the machine draw it. Everyone else makes you upload art you already have — which is fine, if you have art.
Who's making this
I make games and I put things on the internet, and people kept asking where to get the stuff I wear. So I built the shop I wanted to buy from: type your words, watch the actual stitching appear, order the thing. No clip-art gallery, no twelve-step wizard, no design that looks nothing like the preview.
On the shop specifically
- Real embroidery, not a heat-pressed sticker.
- The preview is the product — same engine renders both.
- Made to order, so nothing sits in a warehouse.









